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Web System with Gamification to Enhance Reading Comprehension in a Secondary-Level Educational Institution

Vega-Huerta H.; Chunga-Vargas M.; Guerra-Grados L.; Lázaro-Guillermo J.; Benito-Pacheco O.; Pantoja-Collantes J.; Gil-Calvo R. · Ingenierie des Systemes d'Information (2025) · DOI: 10.18280/isi.300106

Resumen

In 2021, a decrease in High school students’ grades occurred compared to previous years in the Reading comprehension area, according to the MINEDU. To improve their reading comprehension skills, we suggest implementing gamification, a learning technique which helps understanding certain topics by games. To achieve this, we considered working with two groups. The experimental group used gamification strategies and the collaborative annotation tool, while the control group did not have these gamification tools. The results showed that the experimental group took more notes significantly when reading and answered more questions effectively than the control group, having a more immersive experience with teamwork. As there was a 17.46% improvement in scores, this shows that the annotation technique increases the reading comprehension skills in high school students. This demonstrated that the use of the annotation tool helps improve students' reading comprehension.

Instituciones: Universidad Nacional Mayor de San Marcos; Universidad Nacional Intercultural de la Amazonia