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Vik's Adventures: Enhancing Mathematical Learning in Secondary School Students Through a Serious Game Integrated with a Deep Learning Model

Lussine C.P.S.; Yaquelin M.A.L.; Elio N.V. · Proceedings of the 2024 IEEE 4th International Conference on Advanced Learning Technologies for Education and Research, ICALTER 2024 (2024) · DOI: 10.1109/icalter65499.2024.10819208

Resumen

The integration of deep learning and serious games within educational frameworks offers innovative pathways to enhance student engagement and learning outcomes. This research presents a serious game in a web application designed to improve mathematical skills among first-year secondary school students in Peru. The project employs advanced deep learning techniques to personalize learning paths based on individual performance metrics. Using a dataset of diagnostic responses, our model achieved 84.1 per cent accuracy after 50 training epochs, indicating significant potential for personalized education. The findings highlight the effectiveness of combining gamification with deep learning to transform educational practices and address learning disparities.

Instituciones: Universidad Peruana de Ciencias Aplicadas