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Using Gamification to Improve Environmental Attitudes and Healthy Lifestyles in Undergraduate Nursing Students; [Uso da gamificação para melhorar a atitude ambiental e estilos de vida saudáveis em estudantes universitários de enfermagem]

Muñoz S.T.; Huyhua Gutierrez S.C.; Díaz Manchay R.J.; Fupuy Chung J.A.; Vega Ramírez A.S.; Limonchi R.T. · Cultura de los Cuidados (2025) · DOI: 10.14198/cuid.26875

Resumen

Introduction: The use of gamification in the university context is an alternative to traditional practices, favors reflective learning and motivates change, but there are generates entertainment, relaxation and learning, b) Gamification and the practice of environmental care that is extrapolated to the family and community, c) Showing changes in healthy lifestyles as an activity physical, sleep, food through gamification, d) Suggestions to improve, implement and replicate gamification. Conclusions: The use of gamification generates transcendental experiences in the practice of environmental care and lifestyles of students with positive repercussions in the process of training and professional performance in the future, being able to motivate changes in their family and community.

Instituciones: Universidad Nacional Pedro Ruiz Gallo; Universidad Nacional Toribio Rodríguez de Mendoza de Amazonas; Universidad Católica Santo Toribio de Mogrovejo