Teaching the First Programming Course with Python's Turtle Graphic Library
Vidal Duarte, Elizabeth · Repositorio Institucional - ULASALLE (2016) · DOI: 10.1145/2899415.2925499
Resumen
How to keep students interested in a CS1 course is not new to those who teach the subject. This work describes our experience in the use of Python with its Turtle Graphic Library in a game-oriented approach that seeks to increase the interest and motivation of students. We present the assignment for branch, loops and functions: the simulation of a basic game with a spaceship that can shoot a bullet to the enemy. Our experience has shown us that students get engaged and motivate themselves with the graphical component. We have found an improvement in students' grades.
Instituciones: Universidad La Salle
