Teaching Model of Object Oriented Programming based on Video Game Development and applying Software Project Management and Scrum
López M.A.; Gutiérrez E.C. · Proceedings of the LACCEI international Multi-conference for Engineering, Education and Technology (2022) · DOI: 10.18687/laccei2022.1.1.229
Resumen
This article presents the proposal of an object-oriented programming teaching model based on the development of video games and applying software project management techniques and Scrum, generating a motivating environment for learning. Teaching the object-oriented paradigm creates significant challenges that are not easy to deal with, even with a basic understanding of computer programming. It is shown that the teaching-learning process applying the proposed model to teach object-oriented programming concepts is effective and motivating, validating the model in video game development projects, validation carried out at the National University of San Agustín de Arequipa-Peru in the Professional School of Systems Engineering, in the Fundamentals of Programm ing 2 course and takes into account the learning styles of post-millennials or Generation Z.
Instituciones: Universidad Nacional de San Agustín de Arequipa