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Student Perceptions of the Gamification Process in Virtual Learning Environments at University Level

Navas Gotopo S.; Garces Rosendo E.J.; Flores Perozo I.D.C.; Ramírez Sáenz C.S.; Raez Martínez H.T. · Communications in Computer and Information Science (2024) · DOI: 10.1007/978-3-031-58950-8_7

Resumen

Gamification strategies are proved to motivate students while helping them develop the key skills related to a particular subject, especially when work- ing in virtual environments. During gamification students move forward, and go up levels while the learn new concepts. This research, is bases on the application of gamification strategies in the subject of Digital Thinking at the Universidad Autónoma de Perú. This was done through a quasi- experimental methodology. Among the main results there can be mentioned that the students felt more motivated, getting a more meaningful learning process. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2024.

Instituciones: Universidad Científica del Sur; Universidad Tecnológica del Perú; Universidad Autónoma del Perú; Universidad César Vallejo