Saltar al contenido
República del Perú · Observatorio de la producción científica universitaria
OApol.org Observatorio de Inteligencia Científica Universitaria del Perú
OApol.org
Inicio Universidades Publicaciones Investigadores
Repositorios
Tesis y trabajos académicosRevistas
Indicadores
Ranking trimestralRanking por carreraObjetivos de Desarrollo SostenibleReporte OCDERed neuronal 3D
Acerca
MetodologíaPrivacidad

Serious Video Game to Improve the Learning of Software Design Patterns

Loyola Alvarez A.R.L.; Cieza-Mostacero S.E. · TEM Journal (2024) · DOI: 10.18421/tem133-81

Resumen

The primary aim of this study conducted in 2023 was to enhance the understanding of software design patterns at a private university in Trujillo. Utilizing an applied, purely experimental design, the research involved 60 fourth-semester students from the systems engineering program, divided equally into a control group (CG) and an experimental group (EG). The latter group engaged with a serious video game as part of the learning process. Data collection was facilitated through questionnaires and observation, and analyzed using Jamovi software version 2.4.11. Findings indicated notable improvements: a 5-point increase (25%) in knowledge retention (LKR), a 1-point rise (5%) in understanding (LU), a 0.46-point growth (9.2%) in motivation (LM), and a 0.50-point boost (10%) in satisfaction (LS). The study concluded that integrating a serious video game significantly bolstered the learning of software design patterns at the institution.

Instituciones: Universidad César Vallejo