Saltar al contenido
República del Perú · Observatorio de la producción científica universitaria
OApol.org Observatorio de Inteligencia Científica Universitaria del Perú
OApol.org
Inicio Universidades Publicaciones Investigadores
Repositorios
Tesis y trabajos académicosRevistas
Indicadores
Ranking trimestralRanking por carreraObjetivos de Desarrollo SostenibleReporte OCDERed neuronal 3D
Acerca
MetodologíaPrivacidad

Lëttëra 2.0: Enhancing Reading Skills through Gamification and Technology

Uhlig E.L.; Vargas X.C.; Portuguez-Castro M. · 2025 Institute for the Future of Education Conference, IFE 2025 (2025) · DOI: 10.1109/ife63672.2025.11024849

Resumen

This study investigates the efficacy of the Lëttëra 2.0 platform, a gamified and technologically enhanced environment designed to improve reading competencies among high school students. Utilizing a combination of gamification elements and a supportive user interface, the study evaluates the impact of these features on student engagement and reading performance. Data were gathered from 130 students through a quasi-experimental design, comparing outcomes between users and non-users of the platform. Findings indicate significant improvements in dimensions such as Caring and Empowerment, highlighting the importance of supportive teacher-student interactions and the autonomy of learners in facilitating effective reading skill development. The results provide insight into how educational technology can be optimized to foster enhanced learning experiences, though some dimensions did not reach statistical significance, suggesting areas for further refinement.

Instituciones: Pontificia Universidad Católica del Perú