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Immersive Virtual Reality with Haptic Feedback for Software Evaluation Skills

Maraza-Quispe B.; Feliciano-Yucra G.; Martinez-Lopez A.C.; Rosas-Iman V.H.; Cisneros-Chavez B.C.; Guerra-Caceres E.M.; Contreras-Orellana Y.A. · Communications in Computer and Information Science (2026) · DOI: 10.1007/978-3-032-16761-3_1

Resumen

The objective of this research was to analyze the impact of using an immersive virtual reality environment with haptic feedback on the development of software evaluation competencies in engineering students. A quantitative approach was applied, with a pre-experimental one-group design involving a pretest and posttest, composed of 50 students. The intervention consisted of an immersive experience using Hi5 Noitom 2.0 haptic gloves and HTC Vive headsets within a virtual environment developed on the Delightex platform, where participants evaluated various types of software. Data collection was carried out using a validated rubric that included four key dimensions: usability, functionality, reliability, and educational content. Statistical analysis, conducted through descriptive statistics and Student’s t-test, showed significant improvements in all indicators (p < 0.001). In terms of dimension-specific results, average scores increased from 9.7 to 15.0 in usability, from 11.0 to 16.1 in functionality, from 10.7 to 15.2 in reliability, and from 11.2 to 16.5 in educational content. Additionally, a reduction in result dispersion was observed, indicating greater homogeneity in the development of the evaluated competencies. In conclusion, the use of immersive environments with haptic technologies proved to be an effective and innovative pedagogical strategy that strengthens critical judgment and technical skills in the evaluation of digital resources, contributing to the professional profile of engineering students. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2026.

Instituciones: Universidad Nacional de San Agustín de Arequipa