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Gamit! a beat for learning

Rincon-Flores E.G.; Santos-Guevara B.N.; Rodriguez-Rodriguez N.; Martínez-Cardiel L.; Sonoda A.M.; Quintana-Cruz H. · IEEE Global Engineering Education Conference, EDUCON (2023) · DOI: 10.1109/educon54358.2023.10125217

Resumen

This paper presents the results from a gamification platform developed by two Latin American universities from Mexico and Peru, with the aim to promote engagement and improve students' attitudes towards the learning process, as well as facilitate the professors' work. The methodological approach to this research was qualitative on the course Modeling of Movement in Engineering where students used the platform named Gamit! for five weeks. The study dimensions are attention, engagement, resilience, and usability to continue the previous research.

Instituciones: Universidad de Lima