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Gamification of E-Learning Based on Information Technology

Irgasheva S.; Mastepanenko M.; Varyan I.; Otcheskiy I.; Benites E.D.F.; Gavilán J.C.O. · Lecture Notes in Networks and Systems (2023) · DOI: 10.1007/978-3-031-35317-8_36

Resumen

E-learning has become an integral part of the educational environment. It makes it possible to significantly expand the methods and techniques used in traditional education. One of the elements that are actively used in the modern educational process is gamification. Gamification allows to increase students' motivation and involvement. It allows to improve the learning of theoretical material, gives an opportunity to improve practical skills in the study of a discipline. The paper presents the process of creating a project-game when reconstructing mountainous terrain, using 3D computer graphics game engine Unreal Engine. Creation of the mountain terrain simulator by students allows students to get acquainted with computer modeling in a game form, as well as to master practical skills and abilities in the field of information technology.

Instituciones: Universidad Nacional José María Arguedas; Universidad Privada del Norte