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GAMIFICATION AS AN EDUCATIONAL STRATEGY TO INCREASE MOTIVATION AND ACADEMIC PERFORMANCE

Diaz Estrada D.M.; Diaz Zuñiga E.J.; Pilco Lozano M.A. · VISUAL Review. International Visual Culture Review / Revista Internacional de Cultura (2024) · DOI: 10.62161/revvisual.v16.5323

Resumen

This article presents the design and implementation of an educational strategy based on gamification, whose objective was to motivate students and encourage active participation in virtual classes. The experience was developed with 35 undergraduate students of the National University of Ucayali in the subject of Systems Design. A diagnosis of the students' needs and interests was conducted, the technological tools were selected to design and implement gamification scenarios, and finally, the results demonstrated a high level of acceptance of the strategy, which favoured learning and improved the pass rate with respect to previous years.

Instituciones: Universidad Nacional de Ucayali