Saltar al contenido
República del Perú · Observatorio de la producción científica universitaria
OApol.org Observatorio de Inteligencia Científica Universitaria del Perú
OApol.org
Inicio Universidades Publicaciones Investigadores
Repositorios
Tesis y trabajos académicosRevistas
Indicadores
Ranking trimestralRanking por carreraObjetivos de Desarrollo SostenibleReporte OCDERed neuronal 3D
Acerca
MetodologíaPrivacidad

Development of a Video Game for Teaching Good Project Management Practices to Undergraduate Students, Using the Agile Scrum Methodology and Gamification Techniques

David H.-I.; Rodrigo C.-M.; Alvaro A.-G.; Luz C.-Z.; Adelaida B.-L.; Neil C.-C. · Proceedings of the 2024 IEEE 31st International Conference on Electronics, Electrical Engineering and Computing, INTERCON 2024 (2024) · DOI: 10.1109/intercon63140.2024.10833513

Resumen

The project management challenge lies in bridging the gap between academic theory and practical application, a divide magnified by educational methods that inadequately prepare student teams for today's workplace. This research proposes an immersive learning 3D video game incorporating the Scrum framework and gamification principles as a solution. The approach fosters practical project management skills by enabling users to integrate theoretical knowledge through simulated tasks. It transcends traditional education limitations by aligning with current trends and emerging technologies, aiming to equip students and professionals with the ability to implement best practices in real-world settings. Preliminary results show enhanced understanding of the Scrum framework and increased engagement, leading to robust preparation for professional challenges. Future directions include conducting longitudinal studies to assess long-term impact, expanding the game to cover other agile methodologies, and exploring AI integration to further enhance the learning experience and its real-world applicability.

Instituciones: Universidad Nacional Mayor de San Marcos; Universidad Peruana de Ciencias Aplicadas; Universidad San Ignacio de Loyola