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Designing a Mobile Application for Children with Dyslexia in Primary Education Using Augmented Reality

Lazo-Amado M.; Andrade-Arenas L. · International Journal of Interactive Mobile Technologies (2023) · DOI: 10.3991/ijim.v17i02.36869

Resumen

Dyslexia is a learning disorder that hinders spelling, communication and reading comprehension, so its objective is to design a mobile application for children with dyslexia in primary education using augmented reality. In the methodology Design Thinking is used to help us solve user problems with group work and decision making to choose the best innovative proposal for its design, using mobile prototyping tools called Figma, TinkerCad is used for 3D modeling and MetaClass Studio is used to visualize augmented reality. The results show the analysis that is done to parents to find the main problems of children with dyslexia, so that the innovation team is responsible for showing the solution that is the mobile application with augmented reality so that parents feel comfortable with the proposed, the mobile prototype with augmented reality will be validated by 5 experts showing a level of acceptance of 91%, continuously will be analyzed by the usability in which tells us the user satisfaction when using the mobile application and finally will be accompanied by the process of continuous improvement for evaluation. In conclusion, it is intended to make a contribution to the educational society for the solution of dyslexia problems leading to an improvement in the child's communication

Instituciones: Universidad de Ciencias y Humanidades