CALL FOR PAPERS: THE GAME, A GAMIFIED TOOL FOR TEACHING SCIENTIFIC WRITING IN ENGINEERING STUDENTS
Núñez-Pacheco R.; Vidal E.; Turpo-Gebera O.; Castro-Gutiérrez E. · Human Review. International Humanities Review / Revista Internacional de Humanidades (2023) · DOI: 10.37467/revhuman.v21.5067
Resumen
This paper presents the evaluation of the alpha version of a gamified tool called Call for Papers: The Game (CfP:TG), specially designed for teaching scientific writing in the training of future engineers. A non-probabilistic convenience sampling was carried out with the participation of engineering students from a Peruvian public university. The short version of the user experience questionnaire (UEQ) was applied, and usability was qualitatively evaluated. The main results indicate that the Pragmatic Quality of CfP:TG is in the neutral range with a value of 0.729, and the Hedonic Quality receives a positive evaluation with a value of 1.089. © GKA Ediciones, authors.
Instituciones: Universidad Nacional de San Agustín de Arequipa