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Augmented Reality to Support the Teaching-Learning Process in Computer Graphics

Huaman L.S.R.P.; Lujan J.L.P.; Campos J.O.S. · Proceedings - 10th International Symposium on Accreditation of Engineering and Computing Education, ICACIT 2024 (2024) · DOI: 10.1109/icacit62963.2024.10788580

Resumen

In this research, we analyze the impact of the use of augmented reality (AR) during computer graphics course. First, modeling sessions were conducted using Unity and Vuforia, and linked to the course subjects. Then, a questionnaire was applied to measure the motivation to the course and its future applications, the importance of augmented reality in the course and in their professional education. As a result, 64% of students considered AR is extremely or very important in the practical part, 61% of students considered AR inclusion in the teaching-learning process was extremely or very important, 70% of students considered the use of Vuforia is extremely or very beneficial in their education, 66% of students are extremely or very motivated about the use of computer graphics in AR and 70% of students are extremely or very motivated to develop current applications using. That indicates AR inclusion was important to get student attention and motivation.

Instituciones: Universidad Nacional de Trujillo; Universidad San Ignacio de Loyola